Package hoverball

  • Class Summary 
    Class Description
    Application
    The class Application administrates the outer window where all windows of a Hoverball application are displayed.
    Controller
    The Controller, based on the class Hovlet, pilots the Simulator that it is connected with.
    Hovlet
    The class Hovlet (= "small Hoverball program") represents the base class for all programming elements that can connect to the Simulator.
    Human
    The Human unit is a particular Java unit.
    Human.Controls
    The class Human.Controls defines controls for Human units.
    Puck
    The class Puck memorizes all information about a puck that can be perceived or deduced by a unit.
    Server
    The server runs several simulators with a hash table.
    Session
    The class Session allows to run all required Hoverball components simultaneously and to configure them by little programming code.
    Simulator
    The simulator is the core piece of the Hoverball program.
    Team
    The class Team allows to pool Java units together in a team.
    Unit
    The class Unit, based on the class Hovlet, represents the base class for all Java units.