All Classes

Class Summary 
Class Description
Application
The class Application administrates the outer window where all windows of a Hoverball application are displayed.
Barbarians
2007 by Timm Schneevoigt, Alexander Dippel
Break
The Break debug is particular debug.
Circle
Plots a circle or a circular arc.
Complex
The class Complex represents a complex number of the two dimensional complex plane.
Controller
The Controller, based on the class Hovlet, pilots the Simulator that it is connected with.
CosmicFriends
2007 by Stefan Bornhofen
Debug
The class Debug is the base class for the Graphical Debugging.
DuckTales
2007 by Sven Wunderlich, Louis Lauser
FantasticThree
2007 by Armin Hornung
Hoverball
The class Hoverball has a merely representative purpose allowing to detect its version.
Hovlet
The class Hovlet (= "small Hoverball program") represents the base class for all programming elements that can connect to the Simulator.
Human
The Human unit is a particular Java unit.
Human.Controls
The class Human.Controls defines controls for Human units.
LasMaquinaTeam
2010 by Thibaud Compte, Florian Colin, Cyrille Coin
LazyLosers
2007 by Stefan Bornhofen
Line
Plots a line.
Matrix
The class Matrix represents a real 3 x 3-Matrix.
Puck
The class Puck memorizes all information about a puck that can be perceived or deduced by a unit.
Server
The server runs several simulators with a hash table.
Session
The class Session allows to run all required Hoverball components simultaneously and to configure them by little programming code.
Simulator
The simulator is the core piece of the Hoverball program.
Sphere
The class Sphere represents the surface of a three dimensional sphere.
Team
The class Team allows to pool Java units together in a team.
TeamTotal
2007 by Armin Hornung
Text
Plots a text.
TribalQueens
2010 by Xavier Detant, Fräntz Miccoli, Vincent van Houtte
TrioGaulois
2010 by Cédric Leboucher, Marc Bouleau
Unit
The class Unit, based on the class Hovlet, represents the base class for all Java units.
Vector
The class Vector represents a three dimensional vector.
X
Tags a point by plotting an X.