Application |
The class Application administrates the outer window where all windows of a Hoverball application
are displayed.
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Controller |
The Controller, based on the class Hovlet, pilots the Simulator that it is connected with.
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Hovlet |
The class Hovlet (= "small Hoverball program") represents the base
class for all programming elements that can connect to the Simulator.
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Human |
The Human unit is a particular Java unit.
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Human.Controls |
The class Human.Controls defines controls for Human units.
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Puck |
The class Puck memorizes all information about a puck that can be perceived or
deduced by a unit.
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Server |
The server runs several simulators with a hash table.
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Session |
The class Session allows to run all required
Hoverball components simultaneously and to configure them
by little programming code.
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Simulator |
The simulator is the core piece of the Hoverball program.
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Team |
The class Team allows to pool Java units together in a team.
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Unit |
The class Unit, based on the class Hovlet, represents the base class
for all Java units.
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